![]() Visually, the games aesthetics are not anything ground-breaking, but everything serves their purpose well be it a secret passage or a mechanism that signifies a puzzle solved. I also found myself being drawn to the SFX – clicking on walls, doors and other materials rewarded you with some satisfying foley. The music places itself more towards the historical thematics of the castle, and from time to time, the score would transcend me back to the 1998 PS1 game Medievil both having similar musical textures and arrangements. ![]() The theming of the game is very much on point (sorry, poor pun) and is idiomatic to the times of the mid 1990s right down to the bulky computers and tacky futuristic elements like simple LCD graphics screens. The fact that this entire game was developed by one person absolutely blows my mind. The first thing that needs to be mentioned, is that the developer, 100 Stones Interactive is just one person – an Australian games industry veteran called Ben Droste. Of course, as expected, it is not going to be as simple as shutting off a switch and picking up your paycheck! It involves, you a radio technician assigned to shut down the dominant broadcast coming from the castle you arrive at via boat in the opening of the game. The Eyes of Ara is a point-and-click game that harks back to the mid 1990s, influenced by games such as Myst, Broken Sword and Medievil. Well if so, this point-and-click game might just be for you. Solve elaborate puzzles, locate lost treasures, and unravel an ancient mystery.ĭo you yearn to relive the mid 90s? Check ✅ĭoes a plethora of puzzles and secret passages get you giddy? Check ✅ Explore a vast and ancient castle riddled with secret vaults and hidden rooms. ![]() Become enthralled in a stunning Adventure-Puzzle game set in a gorgeous 3D environment. I also grew up with similar games ranging from Jara Tava to the aforementioned Return To Zork to Douglas Adams’ Starship Titanic.The Eyes of Ara Review | The Eyes of Ara invites you to escape to another place. Judge the game on its own merits and remember that many of these developers are starting out much the same way the Myst crew did.įor the record, I love the Myst series, played all of the games, and read the novels. TL DR – People need to stop holding up Myst as the grading scale for these games and then rating them poorly because they’re easier or harder, longer or shorter, or simply aren’t as similar to Myst as they expected. Return To Zork, for example, had a penchant for killing the player after a single wrong move and allowed the player to perform actions that deliberately threw the game into an endless impassable loop. Let’s face it Myst was incredibly user-friendly and downright simplistic at times, and it didn’t let you do anything that you’d regret later, aside from basically choosing the wrong ending. People seem to think that Myst was the only such game series back in their childhood and thus compare these new games to it, then they feel cheated when the game pulls a dickmove and for letting them do something that sets them back, or they get frustrated and ragequit. I specifically enjoyed the reviewer who wrote about how disappointed they were but still spent over 50 hours playing this one. It’s like they have such high expectations and hold Myst is such high regards that nothing will reach their lofty “Myst-like” standards. You know, it’s not the claim that a game is Myst-like but then falls short that dismays me its the attitude of negative commenters, mostly on Steam, when one of these games come out.
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